AI Insights · Timothy · October 2022
Top 5 Snake Games on Android in Spain Q3 2022
Explore the performance of the top 5 snake games on the Android platform in Spain during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 snake games on the Android platform in Spain showcased varied trends in weekly downloads, revenue, and active users. Below, we delve into the performance of each game.
Snake.io - Fun Snake .io Games experienced a consistent increase in weekly downloads, peaking at approximately 21.9K in the week of August 22. Weekly revenue fluctuated, reaching a high of $29 in mid-September. The game saw a steady rise in weekly active users, culminating at around 149K by the end of August before a slight dip in September.
slither.io had a less dynamic quarter in terms of revenue, with most weeks seeing minimal earnings. Weekly downloads showed a downward trend, starting at 6.6K in late June and dropping to around 3K by the end of September. The game’s weekly active users also declined, peaking at 96K in early August before falling to approximately 64K in the last week of September.
Snake Lite - Snake Game saw modest revenue, with a peak of $7 in mid-August. Weekly downloads started strong at around 4K in mid-July but decreased to just over 1K by the end of September. In terms of active users, the game experienced a peak of 6.5K in early August, followed by a gradual decline to around 2.7K by the end of the quarter.
Snake Arena: Snake Game 3D recorded minimal revenue throughout the quarter, with a maximum of $7 in late August. The game’s weekly downloads peaked at around 5K in early August but decreased to just under 1.2K by the end of September. Weekly active users followed a similar trend, peaking at approximately 10K in mid-September before dropping to 4.4K at the quarter's end.
Worms Zone .io - Hungry Snake had a strong performance in revenue, peaking at $46 in mid-July. Weekly downloads increased steadily, reaching a peak of approximately 2.2K in late August. The game maintained a consistent number of weekly active users, averaging around 26K throughout August before slightly declining to approximately 21.5K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit the Sensor Tower platform.